I have been working on my new game for Cocofest. I am calling "MC-Chase." I have got the wall rendering of the 3D maze about as fast as I will be able to get it. I have the giant "B" that eats you if you're not fast enough. I have an AI for the 'B' based roughly on the same routine I worked out for DigDig. I have the routines for displaying and converting Cocos to MC-10s and keeping track of the score and high scores. Not much more to do. I think I'll just take the rest of April to search out those minor speed-ups to the code that always seem to be possible.
Next post: Some more info on my 10-Liner games for the 10-Liner Basic programming contest. I think I will also try to make a version of Frogger in 10 lines based on a graphic by Carlos Camacho: