I have been working on my implementation of the first variation of the rough sketch of the game provided by Mr. Suzuki. I now have a working group of four enemies ("Y"s) and a player ("X") moving in the maze. The enemies track whenever they reach a corner junction. They can get pushed along by the orange obstacle. If conditions are right they get crushed at the ends. I haven't put in detection of whether they hit the player or the player gets hit by the obstacle or new screens if you kill all 4 enemies. Using pure BASIC it is a little bit slow. Adding more refinements will probably make it a little slower again, although I can probably make the code a little faster with the application of speedup techniques, but I think I'm just going to have to compile it using Greg Dionne's MCBASIC compiler. Then I'll probably have to add delay loops to keep it playable. So I can't tell yet whether it will be a playable/enjoyable game. So many questions remain unanswered:
- How many enemies?
- Do their numbers increase with each screen cleared? Their speed?
- Levels of play?
- Does the player have lives? How many? Can they earn new ones?
- Splash screen?
- Points awarded for enemies eliminated?
- Scored displayed? Where?
- Instruction screen?
- High Score displayed? Where?
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